I’m an interdisciplinary artist with 16 years experience creating digital content ranging from photoreal and stylized in broadcast and interactive mediums.
I’ve proven to be a strong collaborator in production planning by maintaining budget and design requirements. Above all else, I form close connections with my fellow artists as we develop our approach to each project. We do this by leveraging our individual strengths, as well as developing new techniques, meanwhile keeping our work optimized.
My current focus is exploring cinematography in real-time environments and using interactive techniques to capture motion. As a result, I have been working with the Unreal Engine by testing it’s new real-time rendering and cinematic tools.
When not hard at work, I like to be outdoors: things like biking, backpacking, snowboarding and kayaking. But when indoors you can find me reading. Additionally, playing the piano and saxophone provides a creative outlet.
View my other works